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Forbidden game sequel
Forbidden game sequel











forbidden game sequel

Massive moments take place in masterfully choreographed cutscenes with swirling camerawork reminiscent of a Tony Scott chase sequence. On the topic of the loud parts, while Zero Dawn may have been action-packed, its presentation never felt nearly as cinematic as this. It’s a pleasant change when compared to the often-lonely adventure of Zero Dawn. The supporting cast does a great job of keeping you company, and Varl – an old friend of Aloy’s from the Nora tribe who is with you from the opening moments – in particular, provides warm companionship throughout and brings the best out of Aloy. Part of that is due to the fact that Forbidden West is far more concerned about the world as a whole and the people surrounding Aloy than Zero Dawn ever was from early on it becomes apparent that the whole lesson of the story for Aloy is allowing some of the pressure she places on herself to be carried by others. Though side questing could have been more imaginative, its missions are compelling thanks to a central mystery that led me down a deep rabbit hole to a genuinely surprising - and moving - conclusion. Its main activity - combat - is extremely satisfying thanks to the varied design and behaviors of machine-creatures that roam its lands, each of which needs to be taken down with careful consideration. While there are still a decent amount of audio logs to find, the quality of them is much improved, and more importantly, this time around all of the story’s key moments are told through engaging cutscenes that contain their fair share of character-centric drama without dwelling on it long enough to overstay their welcome.Īcross a vast and beautiful open world, Horizon Zero Dawn juggles many moving parts with polish and finesse. With the stage now firmly set, though, Forbidden West is able to confidently stride over the deep exposition potholes that Zero Dawn sometimes fell victim to, (mostly) mercifully avoiding lengthy information dumps in favour of a more elegantly told tale.

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Horizon Zero Dawn tackled some big, ambitious ideas, but sometimes stumbled when it came to conveying them in an engaging way, with an over-reliance on audio and text files found in lifeless labs and abandoned offices. Guerrilla has definitely learned a lesson this time around when it comes to finding a balance between worldbuilding and telling a coherent story. That journey isn't a short one my playthrough (which was done at a fairly relaxed pace that included completing a healthy amount of side missions) took around 32 hours. Its twists and turns are numerous and had me guessing how it would turn out right until the end of Aloy's journey. Once again, Aloy is on a time-sensitive mission packed with mystery, not least in its characters, many of whom are firmly established in the grey area between friend or foe. The result is a fantastic open-world action-adventure that, despite falling into a couple of its old habits, emphatically delivers on the promises made five years ago. There’s a genuine sense of exploration and loads of completely involving lore behind it all to uncover.

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Horizon Forbidden West does this with aplomb, building on the already impressive foundations of 2017’s Horizon Zero Dawn to tell a thrilling story full of familiar explosive combat against elaborate robotic foes and blockbuster action sequences, but also adding Witcher-like settlements to the map and filling it out with great side quests. In other words, they take a solid base and combine with new elements to create more advanced bonds, much like an alloy… or in this case, an Aloy. They all improve what came before them by conjuring up exciting new gameplay mechanics, developing characters through engaging stories, and switching up mission design to offer variety. Seems pathetic right? But if yo read it, you’d understand.Successful sequels build on their predecessors in multiple ways – think Mass Effect 2, Assassin's Creed 2, and Uncharted 2. I’m admiring a fictional character in a story. How ridiculous does that sound? Listen to me. As I got to the end of the book, I didn’t want to close it. And as I read this book, I wished so badly that I could be in that story. It seemed like a sort of loneliness inside of him. Although he was an “evil” character, there was something in him that wasn’t all bad. This man, this work of fiction, was a beautiful dark creature. And there was this darkness about him that I just loved. He was the mysterious dark Prince of the Shadows.

forbidden game sequel

His eyes were a blue, even bluer than the sky. He was tall, wore all black, and had hair that was almost white. So I read this book once, and there was this guy.













Forbidden game sequel